GrassWatch
A downloadable game
Foreword
The first version of this game has been completed. And have no plan to update now.
I'm develope a new game names "Nest.log", You can watch the current update progress from "this twitter".
這個遊戲於2025/04/09 開發至 04/12,無更新打算。
未來一年內將開發新遊戲《Nest.log》,詳細進度可近來"這個推特"
About
A game about the cycle of futile labor.
__這是一個體驗「徒勞循環」的遊戲
You wake up on a seemingly idyllic farm—wide open fields, fresh air, all the tools you need. The system gently whispers: "Work hard, and you’ll be free."
But with each harvest, the quotas grow harsher. The rewards? Meaningless. The punishments? Brutally real. Cameras appear silently, signs remind you: "Efficiency is life."
在一片看似自由的農場裡,你不斷割草,系統卻持續提高標準。獎勵飄渺,懲罰卻無比真實,而監視器正在記錄你的服從。直到你終於發現:自己也不過是被收割的那個。
你會選擇繼續麻木,還是燒毀一切?
Control
W,S,A,D | Move | 移動 |
LeftShift | Run | 跑步 |
Space | Jump | 跳躍 |
Q | Throw | 丟物品 |
E | Interact | 互動 |
Left-Click | Use item | 使用道具 |
Esc | Setting | 設定 |
Introduce
I'm TomoChen. A student with 18 months of Unity experience, currently interning at a game company.My passion for game design lies in creating emotional experiences that convey what I feel. For this game, I focused on crafting levels through 'experiential' design—I hope you enjoy it.
Moving forward, I’ll keep refining my skills in evoking emotions through games. Stay tuned!"
我是TomoChen,會有人稱呼我偷摸。
一名接觸Unity 1年半,正在遊戲公司實習的學生。 對設計遊戲的憧憬在於,能以「情緒」的體驗來傳達我的感受。這次的遊戲我嘗試以「體驗」來設計關卡,希望你會喜歡。
未來我會更精進於傳達情感的製作,敬請期待。
- Apr 12th
Community
You Can Find Me At Those Web:
Download
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